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- > > > Anyway I just had a thought that some WADs will be faster than other
- > > > due to the sizes of rooms and types of bitmaps on the walls etc.
- > >
- > > I think the number of SideDefs is the main factor... - ie the number of
- > > walls to be drawn.
- > > (or not, as the case may be) More complex shaped rooms have more SideDefs..
-
- The main problem is when the engine has to check many sectors, such as when
- there are windows or other map related obstructions.
- Check out the map in DVIEW with wall colouring on. It draws all walls that
- are considered and colours them differently depending on when they were
- decided to be invisible.
- The BAD MOOD engine has improved many of the algorithms behind the clipping,
- so it's not quite as bad there.
-
- > > > specific WAD files that don't have complicated rooms etc. and so will
- > > > be running faster on the Falcon than the average WAD ???
-
- ID themselves did that for Jaguar DOOM.
-
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